


Time after time the game uses the shock of sudden appearance to try and scare the player, but once you've lost the element of surprise any tactician will tell you that you're in big trouble. When you first play Doom 3 you certainly get a few shocks and scares, I defy anyone not to, but after the 20th time you've been jumped by monsters hiding behind hidden panels and cupboards you soon get used to the fact that you will be ambushed every time you enter a large room or collect any large health or weapons packs, and the fright is replaced by resignation and then boredom. Apart from a couple of minor puzzles involving lifts and suchlike, the rest of your time is spent walking and shooting. System Shock gets ripped off too, as throughout the game you have to collect peoples hand-held computers in order to sift through their tedious e-mails and voice messages for three-digit codes that will unlock armoury cabinets and doors throughout the levels. This time around they've added many story elements which have been lifted almost directly from Half-Life, including the use of health stations and the occasional appearance in places of the company henchman and his minder. You play the same familiar role as always in the Doom series, a marine trapped in a series of levels where demons and hell-spawned creatures leap out at you and do their best to kill you outright. If Doom 3 was one of the most eagerly awaited games in the past few years then it must also be one of the first big let-downs too. I won't have any difficulties doing that, will I?īetruger: Only if you get lost, Swann. Swann: I'm afraid you'll get nothing more until my report is filed with the board. If I had a larger, more competent staff, and bigger budget, even these few accidents could have been avoided. Betruger, why are so many workers spooked, complaining, requesting transfers off Mars?īetruger: They simply can't handle life here. Swann: After how many accidents? Tell me, Dr. All they want is something to make them more money, some product. The board doesn't know the first thing about science. But I've been authorized by the board to look at everything.īetruger: The board authorized you? Hmmm. Swann: I'm here because there seems to be some very serious problems.īetruger: Oh really? Do I need to remind you of the groundbreaking work we're doing here?
